Use in gaming technology
Tobii EyeX has
recently been featured in Assassin's
Creed® Rogue, where players will be able to implement eye-tracking along with
normal game functionalities.
An exclusive interview with Corneliu Versiliu, producer of the game at Ubisoft, can be found through this link: https://youtu.be/Bwfc03vm97o
An exclusive interview with Corneliu Versiliu, producer of the game at Ubisoft, can be found through this link: https://youtu.be/Bwfc03vm97o
Tobii EyeX believes that:
"Games can also respond to the player in a fundamentally
different way. Characters’ behavior is influenced by eye contact just like in
real life. A shy person might look away. Or someone might become upset if you
stare at him too long. The possibilities are unlimited. Hide. Be seen. Look
around corners. Aim your weapon where you look. All made possible with eye
tracking. Games become deeply immersive, faster and more intense."
Such
possibilities will include first person shooters such as Assassin's Creed
Rouge, and real time strategy games, for example, Starcraft II: Heart of the
Swarm.
Use in apps
Development of apps
that utilize eye-tracking are in the works, including action adventure game Son
of Nor, a gallery-shooter game called BeatShot, and interactive movies
which will include selective hearing/vision according to where your eyes are
looking. Moving forward, there will be more apps that enhance the user's
experience to a new level.
Use in daily lives
Efficiency will be
enhanced significantly with use in daily life. It will decrease the amount of
time it takes to move cursors by taking out steps in the process. For example,
rather than finding where one wants to move the cursor, then one's brain
telling the hand to move and click, Tobii EyeX will sense where it is needed.
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